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Old Mar 13, 2008, 10:03 PM // 22:03   #21
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Quote:
Originally Posted by RPGmaniac
You're not trying hard enough. Just wait, someone will find something to complain about.
Quoted for truth, some spoilt and ignorant people will go beyond logic to complain.
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Old Mar 13, 2008, 10:09 PM // 22:09   #22
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a good update but there is far better things they could have done with this update.
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Old Mar 13, 2008, 10:10 PM // 22:10   #23
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such as what

fix cynns dress again?

considering that these are way over due now i think that this is a really good update
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Old Mar 13, 2008, 10:12 PM // 22:12   #24
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no nerf at all?
damn, next update will be a pain then
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Old Mar 13, 2008, 10:16 PM // 22:16   #25
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“The daggers known as Dragon Scythes are now named Dragon Kamas to avoid confusion over their weapon type.”

Speculation: will we see a Dragon Scythe with the next round of DAW being added?
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Old Mar 13, 2008, 10:25 PM // 22:25   #26
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Quote:
Originally Posted by RPGmaniac
You're not trying hard enough. Just wait, someone will find something to complain about.

liek whars teh auction house omg? still no hairdresser lolz. Aww, I wuz hopin for more nu itamz to be added. Stoopid pointless updatez. QQQQQQ
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Old Mar 13, 2008, 10:31 PM // 22:31   #27
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Quote:
Originally Posted by Racthoh
Wonder if the patrols can still spawn inside the tower.
Yes, but Lindsey is looking into it as per her talk page (http://wiki.guildwars.com/wiki/User_..._Patrol_spawns)
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Old Mar 13, 2008, 10:32 PM // 22:32   #28
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Quote:
Originally Posted by Encriptic Spear
“The daggers known as Dragon Scythes are now named Dragon Kamas to avoid confusion over their weapon type.”

Speculation: will we see a Dragon Scythe with the next round of DAW being added?
Nah, it's just that now that we actually have scythe weapons in the game, they changed the names of both the dragon scythes and the white scythes to avoid confusion.

(Scythe, scythe, scythe...crap, the word lost meaning now.)

And yes this is a very cool update: Bug fixes always get a huge thumbs up from my general direction.

Last edited by Bryant Again; Mar 13, 2008 at 10:37 PM // 22:37..
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Old Mar 13, 2008, 10:34 PM // 22:34   #29
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Good update. The Tower Mage FoW bug added a good 30 min to our guild run there 2 nights ago, and the DoA bug put an early end to our DoA FUll HM run last nite after wasting 2 sets of drugs. Good to see them fixed.

TY Anet.
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Old Mar 13, 2008, 10:37 PM // 22:37   #30
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GG Anet, love the update all around.
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Old Mar 13, 2008, 10:41 PM // 22:41   #31
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Good update. More bugfixes please.

Though I wonder if it was really necessary to spend all that time to write up a set of alternate skill descriptions...
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Old Mar 13, 2008, 10:47 PM // 22:47   #32
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Good update.

We've been asking for better skill description system for a LONG time now.
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Old Mar 13, 2008, 11:04 PM // 23:04   #33
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Consise FTW!
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Old Mar 13, 2008, 11:07 PM // 23:07   #34
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The concise skill description for pain inverter states that the target takes damage when he attacks. Is this just a mistake, or does it not effect spells anymore?
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Old Mar 13, 2008, 11:27 PM // 23:27   #35
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am i the only one who has a harder time reading and understanding the new skill descriptions?
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Old Mar 13, 2008, 11:27 PM // 23:27   #36
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Nice update in general, trying the concise skill thing right now. About time they fixed some of these bugs :P.
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Old Mar 13, 2008, 11:55 PM // 23:55   #37
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I still prefer the old desriptions, makes more sense lol
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Old Mar 14, 2008, 12:14 AM // 00:14   #38
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Sounds like a very nice update.

Anet it finally started there good Update Combo

Keep it up guys^^
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Old Mar 14, 2008, 12:15 AM // 00:15   #39
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Quote:
Originally Posted by Dante the Warlord
I still prefer the old desriptions, makes more sense lol
Well, that's cool. You do have the choice, and you can make a switch, too, to try out both.

Quote:
Originally Posted by hurric
2 good updates in a row? Are they trying to make us happy now to buy GW2 :P Nice bug fixes.
Aw, come on, you know we're always trying to make you guys happy!

(Glad you like the updates!)
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Old Mar 14, 2008, 12:25 AM // 00:25   #40
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I love these new descriptions because they give me more screen realestate. Now I can have my conditions monitor almost right above the skillbar without them being covered by skill description mousovers. Awesome.
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